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[Giveaway] LetThemCome rewards GameMaker Community with chances to win free steam keys
LetThemCome giving away 10 free Steam Keys LetThemCome….and enter for a chance to win a free steam key! LetThemCome and GameMakerBlog recently discussed the development process of the game and the great community that surrounds GameMaker Studio itself. Based on a mutual idea of rewarding the commitment of fellow developers, enthusiasts and helpful people who […] More
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HumbleBundle for GameMaker: Studio 1.4
HumbleBundle for GameMaker: Studio 1.4 Some truly great news for all game developers released today as the HumbleBundle Store announces a GameMaker “Rebundle” which offers an amazing discount on the export licenses for GameMaker: Studio 1.4. Before we get into the details of the bundle I want to explicitly point out that this bundle is […] More
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in Community, Development, Early Access, First Impression Feedback, GameMaker Development, GameMaker Studio, GameMaker Studio 2, Games, Reviews
First Impression Feedback – #01 DRADIS
by: Highlandcoo twitter website GMForum Do you like Space? Do you like Spaceships? Have you always wanted to control one of your own? And… can you type fast enough to survive?! In this game, a single typo can kill you! More
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in Community, Development, Distribution, Free Software, GameMaker Development, GameMaker for Linux, GameMaker for Mac, GameMaker for Win 8, GameMaker Media, GameMaker Studio, Games, Websites, YoYo Games
It’s Official – Digital Store Will Replace GameMaker Sandbox
Today YoYo Games, the developers of GameMaker Studio, officially announced their plan to replace the GameMaker Sandbox with a digital store. While the sandbox used to be a popular destination for gamers and developers alike, in recent years it has been neglected by YoYo Games and subsequently become obsolete. GameMaker Sandbox is being replaced with […] More
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Game Review – Spelunky
Spelunky by Derek Yu is a 2D side-scrolling roguelike with an emphasis on exploration. You may already be familiar with the more recent Steam, XBLA, and PSN releases of Spelunky, but it originally started as a small, pixel art freeware endeavor made with GameMaker. For the uninitiated, Spelunky is a game about an eponymous spelunker […] More
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Game Review – Cook, Serve, Delicious!
Cook, Serve, Delicious! by Vertigo Gaming is an entry in the woefully underrepresented hardcore time management genre. Tasked with developing a five star, world-class restaurant from scratch, you’ll start by preparing simple orders like pretzels, hotdogs and soda, and eventually work your way up to steaks, complex soups and even a Bananas Foster flambe! Still, […] More
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Game Review – Gray and Green
Gray and Green by Granite Gear is a very simple and straightforward puzzle platformer. The backstory is as meat and potatoes as you can get: the world is occupied by cute humanoids who enjoy bright colorful things, an evil wizard comes along and takes all of the color away, and of course it is your […] More
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in Development, Games, Reviews
A Bite From The GameMaker Buffet
There was a time when playing a GameMaker game meant downloading an executable file and running it on Windows. That was it. Now users are playing games in their browsers, on their mobile phones, on Mac OS X, and even sharing content with each other via Steam. GameMaker really has become a buffet of platforms. […] More
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Have YoYo Games improved the quality of GameMaker games?
A quick look at the 20 most played games on YoYoGames.com reveals a host of totally playable games with decent graphics and sound effects which have obviously had some serious time invested in them. Some of the most popular games on YoYo Games.com Have there always been this many high quality GameMaker games and has […] More
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I’m Scared!
Earlier this week an invitation appeared in my PM inbox at the GMC asking if I could review “I’m scared!” by JW Productions. I haven’t reviewed many games recently, but figured I would give it a go. The screenshots looked good. The startup screen, menu and game room looked good. And amazingly for a Game […] More
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Testing Times
I recently answered an invitation in the team request section of the Game Maker Community forum asking for people to help test the early beta of a game. The team request section isn’t normally a place I frequent since it tends to be full of repetitive baldy worded posts requesting an entire game development team […] More
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Going Commercial
A shortened version of a lengthy feature about the different ways of earning money from games you have created. This was written for the 7th issue of MarkUp (released August 2007). A history Game Maker, its community, and the games people are creating with it have certainly come a long way. When I first found […] More