Game Maker Audcast – Episode 2

June 26th, 2007 by Philip Gamble | Categories: Comment, Resources, Reviews

I was lucky enough to have been given a preview of the second episode of GMKing’s Game Maker podcast, which this week features Zack (a.k.a darksys92 on the GMC) stepping in for Eyas. The main difference is that this second episode at 19 minutes is about two-thirds the length of the pilot which, I think, makes for an improvement.

The encoding has been done at double the bit rate of the pilot episode making for a much better sound quality. Issues discussed include the open-source stencyl game creation software, porting Game Maker creations to other platforms and browser compatibility. Robin even managed to get in a quick plug for GameMakerBlog, and news of the YoYoGames endorsement was also there.

If you switch off you iTunes cross-fader you also get to hear my 9 second jingle at the end. Can’t say fairer than that.

An excellent episode has been produced by Robin, Zack and Eyas who provided a list of topics to talk about.

Game Maker Podcast – Episode Two (~8MB)

  1. June 26th, 2007 at 13:16
    Reply | Quote | #1

    What can I say, Robin and Jack Zack did an AMAZING job this time.

  2. Phil Gamble
    June 26th, 2007 at 13:18
    Reply | Quote | #2

    I know, it was an excellent episode :)
    Will you be back by next week?

  3. June 26th, 2007 at 13:26
    Reply | Quote | #3

    Yeah I will.. my ISP would’ve definitely sorted out the issues by then.

  4. Phil Gamble
    June 26th, 2007 at 13:30
    Reply | Quote | #4

    Wohoo!

  5. June 26th, 2007 at 13:34
    Reply | Quote | #5

    >What can I say, Robin and Jack did an AMAZING job this time
    Robin and Zack ;)

    I can barely wait until next episode :)

    Robin

  6. Phil Gamble
    June 26th, 2007 at 13:35
    Reply | Quote | #6

    I didn’t spot that, strange.

    Next episode next week?
    Anything amazing lined up?

  7. June 26th, 2007 at 13:47
    Reply | Quote | #7

    Robin: o_o.. the Z and J aren’t even close to each other. And its not like I forgot the name or anything..

    Well, we didn’t fully decide yet, but we’ll definitely talk about why I hate “making GM compiled YAYYY” so much, and why I think such suggestion – if implemented – would actually hurt GM.

    A take-3 on security might be needed, and some talk about G-Java’s beta, probably.

    As always, if there’s an interesting debate we might talk about it, as well as anything we can steel from gamemakerblog.com :D And a game of the week, too.,

  8. June 27th, 2007 at 09:15
    Reply | Quote | #8

    Sounds good, I like the issue of discussing weather or not GM should be compliled (and about how all the new users should stop bugging mark about it?)

    I remember geargod and I got into a debate on the GMC because he said GM was compiled and I corrected him, in the end he started flaming me so I flamed right back, (I can be a jerk too) it was quite fun :P (even more so because I was right… heh ;) )
    lol
    - Leif

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