Have you ever wondered what goes on behind the scenes throughout an indie game’s development cycle? In this ongoing devlog series for my upcoming game Missile Cards, I’m peeling back the curtain to share my processes, thoughts, tips, and experiences as I develop and launching a small commercial game on Steam using GameMaker Studio.
In this first installment, I briefly explore how I got started making Missile Cards, cover the concept of a “minimum viable product”, and discuss the importance of keeping your scope narrow when trying out experimental game concepts you aim to sell.Read More »
Missile Cards is a fresh, new mash-up of the Atari classic, Missile Command, and the functionality of a strategic, turn-based card game. I recently caught up with the developer, Nathan Meunier, to find out how the game idea came about as well as delving a little into his background in gaming.Read More »
If you’ve found yourself reading this article then I can only assume that you’re either a game developer that uses or follows GameMaker Studio or that you’ve been tricked into reading it purely on the amazing title that I given this article, if that’s the case then all I’m going to say is you’ve made it this far, why not continue reading and see where it goes.
To sum up this article I’m going to be talking about the importance of having a website and the kind of role it could and should play when it comes to making a statement, building up a following and marketing your game(s).Read More »
Recently I caught up with the GMS 2 game developer responsible for the fantastic looking Santria, a work-in-progress light-hearted RPG made by @schottidev.Read More »
Are you tired of being the dungeon “hero“?
Killing innocent Skeletons without getting to know them?
To understand a Skeleton, you must become one!
Defend your dungeon!
Oh, and you have a pet Bat, how cute!
NAL is Alive has been released in Early Access on Steam as of last week. NAL is Alive is a launcher for a variety of games previously released under the NALGames pseudonym. It is the successor to the NAL is Dead bundle. NAL is Alive promises to be a great snap shot of GameMaker history. NAL (Andrew Mclusky) has been a well know figure in the GameMaker community for many years, perhaps best known for the Innoquous series and his work at GameMaker owners YoYoGames.
Much like NAL is Dead , NAL is Alive contains a mixture of the highs and lows of Andrew’s journey as a game developer with over 130 games. There is sure to be a game for everyone. NAL is Dead is currently available on a name your own price (minimum of £0), I highly recommend trying it before purchasing NAL is Alive while it is in Early Access.
The Early Access FAQ promises to improve each game in the pack to function at an improved frame rate and resolution as well as adding new games to the pack as development progresses.
NAL is Alive contains games not fully integrated with its launcher or steam. The Steam page chooses only to estimate that 80 of the 132 games contain Steam leader boards.
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So you’ve taken the jump and decided to download GameMaker: Studio. But what are the simplest gaming options for you to take your first steps in game development? Continue ReadingRead More »
Sokpop Collective’s newly released Bamboo Ep truly lives up to it’s name. The collection of three short bamboo-themed games is perfectly described by those recordings longer than a single, shorter than an album, and definitely worth listening to. Bamboo Moon, Bamboo Ball, and Bamboo Heart are the playful and intuitive tracks combined to make this cohesive EP. Continue ReadingRead More »