Unbeknown to most, GameMaker Studio is poorly documented on Wikipedia, the world’s most popular online encyclopedia. After years of fragmented editing and badly written material, the page dedicated to the engine is still substandard compared to that of competitor’s such as Unity.
Despite extensive work to revamp the page last year after the major release of GameMaker Studio (which superseded Game Maker 8.1 in late 2012) the entry is plagued with “plagiarized copy and pasted” material, poor sources, potential bias, and information that appears “like an advertisement”.Read More »
With over 1200 entries to my latest software giveaway, it’s officially time to announce the results!
A total of 18 individual entrants have won a prize. Winners were selected by random draw and are listed below. If you’ve won a prize, you will be contacted privately within the coming week.
If you won with a Facebook ticket, you will be contacted via Facebook private message. If you won with a Twitter ticket, you will be contacted via direct message. If you won with a newsletter subscription, you will be contacted via the email address you used.Read More »
Your goal is simple, survive for as long as possible and blast as many ‘demons’ back to hell before you, invariably, die. There’s not much to it beyond that. The formula is basic, the depth is non-existent, but Shotgun FunFun is rather fun for a few short spells.Read More »
In not-so-breaking news, the unpopular Reviewer’s Choice forum over at the official GameMaker Community board remains a neglected, inbred part of the community, where game reviews are written by and for the same people.
Reviewer’s Choice allows game developers (namely hobbyists) to submit their GameMaker creations for review. A team of writers, made up of general forum-goers, play and review submitted games. Each game and subsequent review is given an individual thread within the forum.
At the time of writing, not a single review has been published within the past 2 months, making the forum a lifeless pillar within a thriving community. There has only been a single review published within the past 3 months.Read More »
The competition ran for 3 months between May and July earlier this year. Entrants were required to use GameMaker Studio to develop a game for Windows 8, and then submit their entry to the Windows Store. The entries were judged throughout August.
First place and the ’Best New Game’ prize went to Shaun Spalding for his puzzle adventure game ‘Another Perspective‘, a solid success for the developer who earned a total of $15,000 USD for his efforts.Read More »
Thanks to the success of my previous giveaways, I have something special to announce today. I’m giving away a copy of GameMaker Studio Master Collection valued at USD $799.99! GameMaker Studio Master Collection includes all of the available GameMaker modules, plus you receive all future modules for free.
And that’s not all. This is my biggest giveaway so far! The total prize pool is worth over $1000, additionally including a GameMaker Studio Professional license, copies of my book Making Money With HTML5, and copies of the uniquely stunning indie game Cinders by Moacube (made with GameMaker, of course.)
This giveaway is part of my ongoing efforts to promote the excellent engine we’re all here for, and to give back to the community that has supported me on my way to making a living using GameMaker.
So let’s get started. Absolutely anyone can enter the draw to win these great prizes! Continue reading for more information.Read More »
Since early 2012 I’ve been using the popular video game development tool GameMaker Studio full-time to create video games for a living.
I’ve been publishing my experiences over at my personal blog. The most popular series of posts that I publish are my online income reports, each of which is a summary of my monthly online earnings. In those reports, I try to be as transparent as possible and I openly share my digital earnings.
In the past 3 months alone I’ve earned over $17,000 online. I’m 21 years old.
My reason for sharing these statistics is not to brag or boast, but to inspire others who dream of making money with GameMaker – it’s absolutely possible. While I’m not the only developer making a career out of GameMaker, few others seem to have the time or will to share. In this post, I want to discuss how I make money with GameMaker, what actions I took along the way, and where this path has led me.Read More »
If you are a registered iOS or Mac OS X developer, Apple will let you distribute your game on iTunes and through the Mac App Store. Windows 8 also has its own software store now. Even developers of online games can submit to online portals, or let online search engines act as a catalogue (searching for flash-based casino games in Google for example).
For developers targeting Windows XP/Vista/7 users, there is no “default” distribution store for applications. Instead, you’ll have to find a games portal like Bigfish, or partner with a distribution service like Steam.
Most of us won’t be getting a game onto Bigfish or Steam anytime soon, but smaller-scale alternatives do exist. One of them is IndieCity.Read More »