Today GameMaker Studio version 1.2.1113 was officially released, notably introducing the unrestricted YoYo Compiler, and some minor branding changes.
Several export modules can take advantage of the YoYo Compiler, including Windows, iOS, and Android. The addition, to be sold separately at a price of USD $299.99, is free for current and future GameMaker Studio Master Collection owners. YoYo Games, the owners and developers of GameMaker, have suggested the YoYo Compiler has the potential to boost project performance “100 fold.” To use the YoYo Compiler, Master Collection owners need to configure GameMaker Studio for their desired target platform.Read More »
Updated! This classic article was recently improved and republished.
GameMaker is a wonderful tool and it allows those with creative ideas who don’t have all the technical know-how to produce their own games.
But after many years, we’ve seen a lot of home brew games, and it’s about time some cliche features and thoughtless design failures are put to rest once and for all.Read More »
Legend of Iya (pronounced Ee-yah) has raised over $75,000 on the popular crowdfunding website Kickstarter. Made entirely in GameMaker 8.1, the project has been in development for a decade according to Andrew Bado, the sole developer. Legend of Iya is a 2D story-driven platformer game centered around a young protagonist who unknowingly finds herself lost in a fantasy world. The game is set for release on Windows (with Mac, Ouya, and Linux ports planned) around the end of 2014.Read More »
YoYo Games are currently offering owners of GameMaker 7 and GameMaker 8.0 the chance to upgrade to GameMaker Studio Standard for $9.99 as opposed to the usual set price of $49.99. Notably, GameMaker 8.0 is specifically mentioned so GameMaker 8.1 users may not be eligible for the discounted upgrade.
Mike Dailly, head of development at YoYo Games, suggested the offer was being made to “help those who will be effected by the Softwrap shut down.” The closure of Softwrap in September 2013 may render GameMaker 7 and GameMaker 8.0 unusable as they will no longer have a way to validate user licenses. It is currently not clear what the implications of Softwrap’s closure will be, but Dailly further commented that there will be “lots effected by it.”Read More »
YoYo Games have announced that the price of GameMaker Studio Master Collection will be increasing in mid-August 2013. In an email sent to mailing list subscribers, customers are advised to “take advantage of the current and very low $499.99 price of GameMaker Studio Master Collection.” As of version 1.2, the price of GameMaker Studio Master Collection will increase by 60% to $799.99.
The full email, which hints at more than just an upcoming price increase, can be viewed below.Read More »
It’s quite easy to underestimate the power of GameMaker at first glance, yet many developers use the popular game creation tool professionally as a means to supplement or even generate their entire income.
Below are five such individuals who have experienced commercial success in some form by using GameMaker:
1 – Sean Chan lands a job at Bungie
After spending over two years on his IGF nominated GameMaker game, Battleships Forever, long-time community member Sean “th15″ Chan has since scored a job with the world-renowned development house Bungie. According to Chan, it was his work on Battleships Forever that prepared him for work as a game designer, and the game’s resulting IGF nomination that lead to an industry position. Chan bridged the gap from GML to C with a computer science course offered by DigiPen. He also thanked users on the GameMaker Community, a forum dedicated to the discussion of GameMaker.Read More »
Now, I definitely want to clarify the difference between homage and rip-off. An homage is built around the concept of something, either as a study, or fan art, or any other love-letter-esque media one can use to show their appreciation. A rip-off is a blatant theft of an idea, and a subsequent attempt to hide this theft and market an idea as their own. If nothing else, Kairuga is a fantastically executed example of the former. If you’re going to study a game and make an homage, let Kairuga be your guide.Read More »
Developing apps for iOS using GameMaker Studio is simply brilliant. It wasn’t long ago that the idea of making iOS apps using GameMaker was a dream. I now have two apps on the iTunes Store, and I am excited about new projects on the way.
There is only one downside to the otherwise painless experience of using GameMaker Studio for mobile app development. YoYo Games, the company behind GameMaker Studio, are still expecting me to develop for old Apple devices, some of which are nearly 5 years old.Read More »