YoYo Games, the developers of GameMaker Studio, have posted a new tech blog article explaining how to use a recently added feature, “accessors”, which are designed to make data structures and arrays more flexible and easier to work with. Below is an excerpt.
“Accessors are simple logical expressions that permit you to add or change values within the structure, and they are written in a similar way as you would for working with arrays, only we use a special identifier symbol before the first argument…”Read More »
GameMaker’s rendering system has long been seen as clunky and inconsistent. The release of GameMaker Studio and the introduction of cross-platform exporting has further complicated the process of rendering projects appropriately based on native display resolution or user selections. Fortunately, change is on the way.
Mike Dailly, head of development at YoYo Games, has posted a tech blog announcing major changes to the GUI layer in GameMaker Studio. The full technical post is a sizable read, so we’ve summarized the article below.Read More »
YoYo Games, the developers of GameMaker Studio, are hosting the ’2013 Showcase Awards’, a new annual event designed to highlight the best games entered into the Showcase during 2013. You can vote for your favorite entries on the YoYo Games Facebook page. Before voting, you have to ‘like’ the page.
A list of all the games, and a video showing gameplay from each, can be found below.Read More »
Update: This event has now ended. Here are the results »
YoYo Games, the developers of GameMaker Studio, have announced a new competition. The ‘Tizen Game Drive’ invites developers from all over the world to win a share of $60,000 in prizes by publishing their GameMaker Studio games to the Tizen store.
The competition runs from the 21st of November 2013 to the 31st of January 2014.Read More »
YoYo Games, the developers of GameMaker Studio, have posted a new tech blog article explaining variable scoping in the context of the GameMaker Language. Below is an excerpt.
“Scoping is all about the visibility of variables, as GML or DnD code is executed the variable names that are available to be read or written to change – what is available now is said to be in scope. So when a create event is executed any variables that are referenced are from the scope of the instance that is being created at that time.”Read More »
Over the past few years, YoYo Games have added support for a variety of platforms to GameMaker Studio including iOS, Android, HTML5, Windows 8, Tizen, and more. Each new market gives developers access to millions of potential new players.
Here are 5 digital markets to watch in 2014.Read More »
As of version 1.2.1214, GameMaker Studio can display your custom script arguments in IntelliSense. If not configured, GameMaker Studio’s editor will not display arguments for scripts while typing code.
To add intelligent code completion to scripts, simply add /// at the top of your script, then define the function name and arguments. Here’s an example:Read More »
We’re giving away 5 free copies of Hero Siege! w inners notified
Hero Siege by Panic Art Studios is a twist on the classic hack-and-slash gameplay that we’re all familiar with. Hero Siege takes your average dungeon crawler RPG, sets it up to have monsters attack in waves instead of being discovered, then adds randomly generated dungeons and large arenas full of traps and treasures that shift around each wave. The result? Well, read on…Read More »