GameMaker Studio, the popular game development engine used to create titles such as Hotline Miami and the original Spelunky, is currently on sale. For one week only you can get a 50% discount on all upgrades to GameMaker Studio Pro edition as well as additional modules that add support for HTML5, iOS, Android, and more.
Details are listed below.Read More »
Our recent $3000 software giveaway has come to a close. Unfortunately, we experienced some unforeseen technical difficulties during the last few days of the promotion, though we still received thousands of entries into the draw.
Winners have been selected by random draw, and have been contacted at their supplied email address. Check your inbox!
Subscribe to our newsletter in the sidebar to be notified of our next giveaway.Read More »
Recently GameMaker Blog experienced some unexpected extended downtime. The downtime, which lasted approximately 72 hours, was caused by the company hosting our server. Due to a serious network error and a minor omission in our backup system, we have lost access to images used on the site over the past year. However, all other data is safe and has been restored. We will be working to restore the site to 100% over the next few months.
As this downtime has conflicted with our $3000 software giveaway, we are extending the deadline for the giveaway until the 1st of May 2014.
Sorry for any inconvenience.Read More »
As of today, GameMaker Blog has been online for 7 years! To celebrate this milestone we’re giving away $3000+ worth of free software, including licenses for GameMaker Studio, the beginner-friendly game development engine that this website is all about.
Entering the draw is quick and easy, and completely free. Continue reading for more information about the prizes and how to join.Read More »
YoYo Games, the developers of GameMaker Studio, have posted a new tech blog article discussing how to profile the performance of GameMaker projects using the Debug Module. Below is an excerpt.
“If you are unfamiliar with the term, profiling is simply a way of checking a game’s performance while [it is] running, whether it’s checking the overall engine performance for bottlenecks, or checking individual functions to see which one is faster to use.”Read More »
Cook, Serve, Delicious! by Vertigo Gaming is an entry in the woefully underrepresented hardcore time management genre. Tasked with developing a five star, world-class restaurant from scratch, you’ll start by preparing simple orders like pretzels, hotdogs and soda, and eventually work your way up to steaks, complex soups and even a Bananas Foster flambe!
Still, you might scoff, is this just another generic restaurant simulation that takes its marching orders from overly casual mobile games and half-baked money grabs? Not by a long shot.Read More »
“If you are developing for Windows and Mac platforms, it is worth noting that you can create a single extension with only one set of functions which will work on both platforms. This is achieved by adding only one of the link libraries to your game as an extension and placing the other in the Included Files… ”Read More »