Persistence presence of puzzles perplexes me
August 26, 2008
GameMaker Tech have dropped them, MarkUp have never had them, but the smaller and less established magazines love them – I’m talking about word puzzles and games. The kind of things you would expect to find on the back of newspapers or in a young child’s comic. The crosswords, wordsearches, mazes and spot the differences of the GameMaker magazine world.
The irrelevant, pointless, space fillers that they have become. How are we meant to complete a crossword on a static pdf? Screenshot it and draw on it in paint? Print it out?
I do not wish to single out any particular magazine for the puzzles they contain but below is a screenshot of a puzzle included in a recently released GameMaker magazine – a crossword/wordfill with 5 answers.
A bit of fun – possibly, but do we really need GameMaker themed puzzles?
I await the first GameMaker themed Sudoku with anticipation.
6 Replies to “Persistence presence of puzzles perplexes me”
[…] There isn’t a great deal of textual content but the non-complicated design doesn’t feel like it is lacking anything. Â There is however a wordsearch. […]
I like crosswords. They make me feel intelligent. And proud.
[…] my comments earlier this week about the pointlessness of puzzles in GameMaker publications I was pleased to see that comics do have a place in GameMaker […]
@ F1ak3r – We trailed a few puzzles to see the reaction from readers. The wordsearch and spot the difference – useless. The ‘spot the mistakes in the code’ , was quite good. I did plan to bring it back in, however I would need to work out the best way of making it good.
Didn’t GMTech once have a “spot the bug in this piece of code”? I’d say that’s a little more meaningful than crosswords and mazes.
I’ll admit I did once screenshot a GMTech wordsearch and do it in Paint. I was bored.
I await the first meaningful Game Maker puzzle with anticipation.