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in Tech Bits
Reusable Code in GML is the gift that keeps on giving
Introduction Ah, reusable code—the concept that’s as misunderstood as a teenager’s emotions. You’re a novice game developer, and you’re diving into GML, GameMaker Language. You might think, “Why should I care about reusable code? I’m just trying to make a sprite move!” Well, sit down, young Padawan; it’s time for some tough love. Why Reusable […] More
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in Tech Bits
Mobile Monetization Models or How to Make Money
Introduction Ah, mobile monetization—the art of squeezing money out of people who are already broke. It’s 2023, folks. Inflation is higher than a college student on 4/20, and we’re in a global recession. But hey, your app still needs to make money, right? Let’s dive into this financial quagmire together. Existing Monetization Models: The Good, […] More
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in Tech Bits
Re-Making Pong in GameMaker Studio The Easy Way
Introduction: Glenn: “Alright, team, today we’re going back to basics. We’re coding Pong in GameMaker Studio.” Rob: “Pong? That’s just two paddles and a ball, right? Easy.” Charlie: “I once played Pong with a pizza slice as a paddle.” Kaitlin: “That explains the grease stains on your controller.” Scene 1: Setting Up The Paddles Danny: […] More
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in Tech Bits
10 Best Practices when using Git as a Game Developer
As a game developer, you’re likely familiar with the power of Git and GitHub. These tools are essential for managing and tracking changes to your codebase, especially when working in a team. But are you using them to their full potential? In this article, we’ll explore ten best practices for using Git and GitHub, specifically […] More
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in Tech Bits
Venture Capitalists for Game Developers and How to Secure Funding
Introduction The world of indie game development is a thrilling one, filled with creativity, innovation, and the potential for immense success. However, it’s also a world that requires a significant amount of resources, particularly financial ones. One of the most effective ways to secure these resources is through venture capital funding. This article aims to […] More
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in Tech Bits
Why Games Get Denied on Steam and How to Avoid the same Fate
In the vast universe of game development, the Steam platform is often seen as a shining star, a beacon of hope for developers looking to distribute their creations to a global audience. However, not all games that attempt to land on this star are successful. Some are denied entry, cast back into the void from […] More
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in Tech Bits
Top 5 Important Things to Do Before Publishing on Steam
In the world of game development, releasing your game is a moment filled with both excitement and apprehension. It’s the culmination of countless hours of hard work, creativity, and problem-solving. It’s the moment when your creation is finally ready to be shared with the world. One of the most popular platforms for game distribution is […] More
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in Tech Bits
The Quest for Profitable Monetization: A Guide for Game Devs
Greetings, adventurer! I am a wise and experienced Quest Giver from the world of gaming, and I have an epic quest for you. Are you ready to embark on a journey to increase your riches in the world of game monetization? Then grab your mouse and keyboard, and let’s get started! In this quest, we […] More
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Feedspot puts GameMaker Blog in top 50 Game Development Blogs
Feedspot Game Development Blog Awards If anyone has not read the great compilation list put out by Feedspot already; then I would fully recommend giving it a read now at Game Development Blogs as there is a wealth of information pertaining to game development blogs that some people might not have known existed. Of course, we […] More
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in Blog News, Development, Distribution, Education, GameMaker Development, GameMaker for iOS, GameMaker for Steam, GameMaker Studio, Games, Interviews, Marketing, Steam Greenlight, Tips & Tricks, Websites
GameDev Behind The Scenes #2 – Killing Scope Creep and Finishing Your Game
Have you ever wondered what goes on behind the scenes throughout an indie game’s development cycle? In this ongoing devlog series for my upcoming game Missile Cards, I’m peeling back the curtain to share my processes, thoughts, tips, and experiences as I develop and launching a small commercial game on Steam using GameMaker Studio. More
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in Community, Development, Distribution, GameMaker Development, GameMaker Media, GameMaker Studio, Other Game Development Tools, Websites, YoYo Games
Official GameMaker Asset Store Opens
The long-awaited GameMaker Marketplace has officially opened. Today the asset store was soft-launched by YoYo Games, the developers of GameMaker Studio. Publishers will be able to sell a variety of assets on the marketplace, including graphics, audio, scripts, fonts, shaders, and extensions. YoYo Games describe the store as a “one-stop-shop for developers to access all […] More
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in Community, Discounts, Free Software, GameMaker Development, GameMaker Studio, Other Game Development Tools, YoYo Games
$3000 Software Giveaway – GameMaker Studio & Construct 2
[highlight]This event has now ended. Subscribe to our newsletter in the sidebar to be notified of future giveaways.[/highlight] As of today, GameMaker Blog has been online for 7 years! To celebrate this milestone we’re giving away $3000+ worth of free software, including licenses for GameMaker Studio, the beginner-friendly game development engine that this website is […] More