Prodigy Game Magazine becomes a semi-decent publication
February 28, 2009
…with their newest issue. Featuring a new layout and some decent writing.
But wait, hold your horses – do you think that our good friend Nate is responsible for this? The explanation to this seemingly miraculous event is simple: he had outside help from somebody insane enough to help him.
So, here’s some bits from the stuff HCG wrote, without further ado:
As you all may know, I am currently learning Java and C++. This may be a surprise to you all but C++ and Java’s syntax closely resembles the syntax for GML.
Oh my god!
I am sick and tired of new games on YoYo and the GMC. Why may you ask? Well I meant, not all of them. A good amount of them. There are many users posting games that have been called: “Unnamed Platformer,” “Unnamed RPG”, “Unnamed TDS”. Why make a game, without a name? How about you get a name for the game before the release?
I still don’t know what “Adbarlian Castles” means…
When you call a game Unnamed, it makes it seem like its an example/tutorial edit.
Your games have names – and they still seem like example/tutorial edits!
Wowza! There are now 2 interview gm sites. I recall last issue, we spoke of the 1st one.
In a very positive light indeed.
Review for “Coredase” – if I can read this horrible font right:
Finally, a game that strays away from all the violence and harmful nature.
Sounds like a decent review so far…
…I gave this game an overall rating of 6 stars not only because he’s my friend, but because this game is truly a masterpiece.
Once again, the Prodigy Game Magazine presents unbiased opinions (as if reviewing their own games wasn’t enough). Hey – it’s what they he promised us with issue 1:
“We are not politically correct at all. We give out intense news, previews, and reviews.”
The rest of the magazine is the usual stuff: interview, another review… a few typos there and there. Somewhat readable.
The world is coming to an end.