I’m really short on time these days so I’ll keep this brief. I had high hopes when I took over the reins back in November last year. I started to implement a lot of new things and the content was coming nice and regularly. Readership is up, income is growing steadily and the subscriber count […] More
Have you ever wondered what goes on behind the scenes throughout an indie game’s development cycle? In this ongoing devlog series for my upcoming game Missile Cards, I’m peeling back the curtain to share my processes, thoughts, tips, and experiences as I develop and launching a small commercial game on Steam using GameMaker Studio. More
We’ve arrived in 2017 with much to look forward to in the development of our much loved software, GameMaker Studio. 2016 saw the release of GMS2 and the community has taken to it rather well, with games starting to take shape to show off what the new software is capable of. Last year also saw […] More
If you’ve found yourself reading this article then I can only assume that you’re either a game developer that uses or follows GameMaker Studio or that you’ve been tricked into reading it purely on the amazing title that I given this article, if that’s the case then all I’m going to say is you’ve made […] More