GameMakerBlog

Insights at the intersection of game development, programming and modern tech.

Insights at the intersection of game development, programming and modern tech.

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    MarkUp 14 is out

    The 14th issue of the MarkUp game development magazine has been released. At 54 pages in length it is over twice as long as April’s issue 13 and also sports a brand new red colour scheme. Download MarkUp 14: High Quality pdf Low Quality pdf Inside: Exclusive 6-page preview of the full version of 65M […] More

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    C++ Runner enters "very private beta"

    Today’s “glog” post brings news: the long-awaited C++ runner is apparently entering “very private beta”. And the obligatory YYG rant: they actually got something done!? Bad news on the Mac front, though: On the other hand we’ve hit a barrier with teh [sic] Lazarus toolset on the Mac version and made very  little progress since […] More

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    New GMTV Website

    “We have decided to release the website earlier then episode 4 because we are having some more delays, and we thought you would like to know what’s going on and of course see the brand new site“ At least they have finally released something! Along with the new website, they have also updated the look […] More

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    YYG to finally make Instant Play Fx 3 compatible?

    YoYo Games’ Sandy Duncan has announced that a fix for their instant play feature to make it compatible with FireFox 3 will be released “July 15th midday (UK time)” – almost a month after the new version of the browser was made available for download. Were they spurred on by the recent open letter from […] More

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