On Saturday morning I received my first unsolicited Personal Message at the GMC.
It was from FullForceGames and was an attempt to get me to join their gamemaker team (I think), unless it was some crafty way to try and increase traffic to their website.
Here is the PM in full:
Hi, we are starting a new website that will have a large collection of free downloadable games for everyone to download, we are making our own game and and we want people to help us out
We are going to get as many people as we can to join the team, so games can be made faster and better
When we have got everyone, we would send you a pm about the game which is being made next, and if you want to help out with it you just need to pm us saying that you want to help, and what you want to help out in, and then once the game is finished your name would be put in the credits
We need, graphics artists, people who can animate sprites, People to make background music and people to make sfx
If you would like to join the FullForceGames team pm me asap
Now, I’ll admit it – I send unsolicited PMs, meaning that I send Personal Messages to people who haven’t requested that I PM them – but there is nothing wrong with this if it is done correctly. The PMs I have sent have been to alert the people behind mygmgame.com that they had porn on their site and I have also contacted a couple of people related to articles in this blog, namely the owners of the sites concerned.
Now I can’t prove it, but I guess, from the wording of the PM that FullForceGames are sending this PM to lots of people. Quite why they assumed I may be interested in joining their ‘team’ I don’t know. I guess they just saw that I had been active in the forum so decided to PM me. Too bad they are looking for help with graphics, which is coincidentally the thing I am worst at. Maybe I should accept their offer and *help* them with their projects 😀
Now I wonder whether I should drop them an unsolicited PM to let them know that their unsolicited PM is featured on this blog… 😛Read More »
I was pleasantly surprised and impressed to see that GMC member Dinsdale has made use of YouTube to deliver a trailer for his Lander Remix game. The 1 minuite trailer has been viewed around 20 times, and shows a useful and modern promotional technique that can be used to promote games.
I expect that most, if not all, of the views came from the GMC so the audience reach is probably no wider – however by embracing the growth of user generated content sites such as YouTube from almost nothing a couple of years ago, Dinsdale manages to demonstrate his game.
There was however, as is inevitable, a let down. Firstly the trailer did not include any sound despite the fact that the game, which I downloaded because of the trailer, does. If in-game sounds could not be recorded using the software which was used to record the visual aspect of the game then a musical overlay could easily have been added in Windows Movie Maker.
The trailer also failed to include any real information about the game – ideally the game’s name would have been shown, and a download URL could have been included. Features of the games could also appear as overlays to encourage people to go and get the game rather that watching what is quite a dull trailer.
So overall, I am impressed with the idea – but I think it could be done so much better to give the game the promotion it deserves.
Added: 26 April 2007
Annoying Trait One
Starting Every Signal Word With A Capital LetterRead More »
A couple of days ago I came across an excellent article by GMC member and fellow British blogger and moaner Grego on the subject of clone forums.
These “Wannabe Forums” as Grego calls them really drive me insane too. Going back a few years to when I was using gamemaker the first time these forums were there, and today on the official gamemaker forums there were at least 3 posts advertising ‘clone’ gamemaker forums. Some of the members creating these forums are upfront and admit that their Invision free forums are copies of the gamemaker forum, one even describes his forum with a total of 1 member as being “..a mimic of the GMC with the same forums”. This from someone who has been a member of the GMC for just 20 days.
All three of these forums were being spammed, sorry ‘advertised’, in a forum where the rules specifically state that forums are not allowed to be posted. Read people, read. Read and think. I agree entirely with the points Grego makes on his Public Life blog, these copycat forums are not worth the free advert-ridden website they are hosted on.
Below: One of the many GMC clones, this is actually one of the better ones where a design has actually been added and a logo has been made.
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The topic, of which the GMC original appears to have been deleted, starts when a member introduces his proposals for a magazine devoted to gamemaker, only to have his ideas ripped apart by forum members. One response I was particularly interested in way was the final one on the page where a member lists the URLs of 10 similar projects which were started and failed to get off the ground.
Of the 10 URLs only 5 were still available at the GMC. Many of these magazines had their ideas dashed early on, and some didn’t even get any responses at all.
In October 2005 Fox_USA only attracted unenthusiastic responses for a day before the topic died, poor grammar in his opening post can’t have helped create the image of professionalism which these gamemaker magazines need.
A month later Microcrow announced that his mum had thrown out his copies of the magazine he had been producing (no, I don’t believe him) and he was looking for copies of it so he could continue producing it.
In August ’05 GM6.info’s second eddition of Mark Up magazine was a flop, full of shameless self-promotion for their site, magazine and forums and missing its key title article. Interestingly the members of GM6 who went on to found GMKing have relaunched the magazine under the same name which was certainly a brave move. We’ll have to wait until early May to see if they get past the second issue again.
In September of the same year, 2005 was obviously the year of the failed gamemaker mag, renoman made what I consider to be one of the best introductions possible to his gamemaker magazine Game Maker Industry Review, however for some reason the rest of the Game Maker Community decided that all his efforts didn’t even warrant a single reply.Read More »
One of the first rules of game creation is don’t be too ambitious, especially when you are working on your first game.
My first gamemaker game was a space-invaders inspired game of around 1MB in size, which was created at least 4 years ago, possibly more. The download link doesn’t work anymore as I haven’t been maintaining the website that the game is on for a good few years.
Some people however are undeterred and jump straight into making ambitious multiplayer games before even touching on the basics as this screenshot I took earlier today at the GMC will testify (details edited to protect what is probably naive preteen).
You also have to note that in the same topic the member asked, and no, I’m not making this up:
Yes, you read that correctly this member of the GMC who has only been using gamemaker for a few months saw the gmmmorpg and decided they wanted a piece of the action – before realising they didn’t know wan a WAN, IP or LAN was.
Incidentally this particular member’s signature at the GMC which in facts spans about 17 lines worth of text tells me at the bottom that I am, quote “DOOMED!”. I think this should be adjusted to refer to their MMORPG.Read More »
Yesterday I submitted my first article to GMking’s MarkUp magazine.
Since returning to the gamemaker community this month I have taken a look at the magazines on offer for the community. When I was last using gamemaker Morpheous’s GMData magazine had published its fourth issue, however the fifth issue was never made.
The only magazines for the community that I am aware of are the GMTech magazine and MarkUp.
MarkUp’s pilot issue in March this year was a success and the second issue was released in April. The graphics in the magazine are amazing and give the magazine a professional shine.
The latest GM Tech issue is from November 2006, not what I call an up-to-date publication. MarkUp however is currently on its April 2007 issue, much more relevant. Although to be fair MarkUp did include a review of GameMaker 7 in their April edition, which had been out since February. I also found the design in GM Tech lacking and the latest edition seems to include pages and pages of filler screen-shots for Magi, a shareware gamemaker game.
MarkUp contained a far greater quantity of quality readable articles, however that said there is still room for improvement which is why I decided to contribute.
If you are interested in getting an article published in one of these digital magazines you should check out the relevant websites. Who knows, if you submit at article to GM Tech it may appear in their bumper Christmas 5th issue.Read More »
“This wiki has been created as a central resource for Game Makers, Game Hackers and Game Players. This wiki is by no question an important source for the priceless information you need to know about anything game development related.”
GMpedia, part of the gamemaking.org network offers over 250 ‘useful articles’, the majority of which are about gamemaker functions. The site which has attracted over 50,000 page views since Feb 2006 and has over 20 registered users who have created content including examples, tutorials as well as more traditional style articles.
The 267 articles which are currently online certainly don’t offer a comprehensive guide to gamemaker, but articles are up-to-date and new articles are being created at a good rate. If you’re interested in helping to develop this gamemaker resource visit http://gmpedia.org/Read More »