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[Made in GameMaker] GameDevDan vs Life Launches on Steam
GAMEDEVDANvsLIFE launches onto Steam as a compilation of 50 “Made in GameMaker” games spanning all kinds of genres ranging from: Puzzle, Racing, Arcade, Platformer and Adventure. Dan himself not only co-founded Chequered Ink Ltd, but also worked at YoYo Games for 2 years and learned GameMaker first hand. Check out the development process first hand […] More
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[Indie Interview] uZombie made in GameMaker!
Today I sit down with Indie Developer: Jonathon Colibaba to talk about his new android game: uZombie, a unique mobile RPG where you are not just a zombie but a Zombie Leader with intelligence. There is a myriad of features and things to do: Turn civilians, police and military into your own undead army, level […] More
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HumbleBundle for GameMaker: Studio 1.4
HumbleBundle for GameMaker: Studio 1.4 Some truly great news for all game developers released today as the HumbleBundle Store announces a GameMaker “Rebundle” which offers an amazing discount on the export licenses for GameMaker: Studio 1.4. Before we get into the details of the bundle I want to explicitly point out that this bundle is […] More
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GMB is up for Sale!
I’m really short on time these days so I’ll keep this brief. I had high hopes when I took over the reins back in November last year. I started to implement a lot of new things and the content was coming nice and regularly. Readership is up, income is growing steadily and the subscriber count […] More
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in Blog News, Development, Distribution, Education, GameMaker Development, GameMaker for iOS, GameMaker for Steam, GameMaker Studio, Games, Interviews, Marketing, Steam Greenlight, Tips & Tricks, Websites
GameDev Behind The Scenes #2 – Killing Scope Creep and Finishing Your Game
Have you ever wondered what goes on behind the scenes throughout an indie game’s development cycle? In this ongoing devlog series for my upcoming game Missile Cards, I’m peeling back the curtain to share my processes, thoughts, tips, and experiences as I develop and launching a small commercial game on Steam using GameMaker Studio. More
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in Blog News, Community, Early Access, GameMaker for Steam, GameMaker Studio, GameMaker Studio 2, Games, Indie Insight, Kickstarter, Steam Greenlight
Valve to Ditch Greenlight in Favour of Shiny New Steam Direct
On Friday, Valve, the company behind the Steam platform, announced that their current Greenlight program will be discontinued and replaced by a new, stricter, fee-based system – namely “Steam Direct”. The announcement comes less than five years since the launch of Greenlight which has allowed indie devs to publish their new titles to an enormous […] More
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in Blog News, Community, GameMaker Studio, GameMaker Studio 2, Games, GMB Monthly Review, Income Report, Marketing
GMB 2016 Review & Financial Report
We’ve arrived in 2017 with much to look forward to in the development of our much loved software, GameMaker Studio. 2016 saw the release of GMS2 and the community has taken to it rather well, with games starting to take shape to show off what the new software is capable of. Last year also saw […] More
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Indie Insight: Vacuous
A truly addictive but equally frustrating game, Vacuous is a minimalistic action/puzzle game for Windows PC. Featuring an original soundtrack by ZABIE. The game is available right now over on itch.io for just $5. The main aim of the game is to use thrusters to make fragile bombs dance through obstacles, whilst suffering the consequences of […] More
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Indie Insight: Bit.Saw
Bit.Saw is a rage puzzle platformer by @shubshub11 that involves flipping the gravity to collect the squares (which are called “Bits”). In doing so it builds the doorway to the next level, each level is of increasing difficulty and it is sure to make you want to rip your hair out! The full version of […] More
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in Blog News, Development, Distribution, Early Access, GameMaker Development, GameMaker Studio, Games, Interviews, Steam Greenlight, Tips & Tricks
GameDev Behind The Scenes #1 – Making A Small Sellable Game Fast by @nmeunier
Have you ever wondered what goes on behind the scenes throughout an indie game’s development cycle? In this ongoing devlog series for my upcoming game Missile Cards, I’m peeling back the curtain to share my processes, thoughts, tips, and experiences as I develop and launching a small commercial game on Steam using GameMaker Studio. In […] More
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in Blog News, Community, Development, Early Access, GameMaker Studio, GameMaker Studio 2, Games, Interviews, Steam Greenlight
Missile Cards Needs YOU!
Missile Cards is a fresh, new mash-up of the Atari classic, Missile Command, and the functionality of a strategic, turn-based card game. I recently caught up with the developer, Nathan Meunier, to find out how the game idea came about as well as delving a little into his background in gaming. More
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If It’s On The Internet It Must Be True
If you’ve found yourself reading this article then I can only assume that you’re either a game developer that uses or follows GameMaker Studio or that you’ve been tricked into reading it purely on the amazing title that I given this article, if that’s the case then all I’m going to say is you’ve made […] More