GMB is up for Sale!

I’m really short on time these days so I’ll keep this brief. I had high hopes when I took over the reins back in November last year. I started to implement a lot of new things and the content was coming nice and regularly. Readership is up, income is growing steadily and the subscriber count has grown nicely since I took over. However, due to personal circumstances at work I just don’t have the time Read more…


GameDev Behind The Scenes #2 – Killing Scope Creep and Finishing Your Game

Have you ever wondered what goes on behind the scenes throughout an indie game’s development cycle? In this ongoing devlog series for my upcoming game Missile Cards, I’m peeling back the curtain to share my processes, thoughts, tips, and experiences as I develop and launching a small commercial game on Steam using GameMaker Studio.


Ownership Change – What Now For GMB?

Those of you that still frequent this blog for its amazing resources will know that Matthew posted this final post way back in March 2015, over 18 months ago now. It was with this post that he declared the end of his contribution to this blog and the time-consuming maintenance that comes with running a site of this nature. Having run several websites concurrently in the past, alongside a full-time job, I know how hard Read more…


GameMaker Blog Ceasing Publication

UPDATE: GameMaker Blog is alive and well but under new ownership, read more here. I’m leaving this post up as it was Matthew’s last post and explains why the blog was inactive for 18 months. ——————————————————————————————————————————– Unfortunately, GameMaker Blog will be ceasing publication for the foreseeable future. I’m no longer able to maintain the website in addition to my real life and work obligations. Since GameMaker is a niche topic, it is extremely difficult to Read more…


Exclusive Interview With The Creator Of GameMaker

Today we’re joined by Professor Mark Overmars, the creator of GameMaker. Continue reading for the full interview.


Poll – Is GameMaker Still Beginner Friendly?

The jump from GameMaker 8 to GameMaker Studio brought with it a design overhaul and hundreds of new additions. Recently we’ve seen features like command line debugging, data structure accessors, and shaders (with multiple code editors) added to the popular game development engine. You might even find yourself configuring external programs like Visual Studio and Xcode if you plan to make full use of GameMaker Studio. Older versions of GameMaker are so accessible that they’re being Read more…


SzczecinGamesShow – GM stand from community

During last weekend there was game expo event in Szczecin (Poland), where guys from Polish community got their own stand. Promotion of GameMaker as game dev tool for programmers and non-programmers, presentation on stage for all visitors, games made in GameMaker playable on stand – that’s how it was looking. Mainly there was shown two games that are under development by Gear-Studio group: Alien Territory (online shooter) and Almora (RPG) which should be released next Read more…


Dare Academy Game Design and Game Maker Course

Dare to be Digital, who run a video games development competition, will be offering a Game Design & Game Maker course at their Dare Academy. The course, at the University of Abertay in Dundee, will run for 8 weekends from 18th June and will be taught by Brian Lawson who worked at DMA with YoYo Games’ Mike and Russell (as well as the obligatory period at Realtime Worlds!). The learning outcomes from the course outlined Read more…