[Made In GameMaker] PurpleBit Surfing Cow by Heavy Sheep Games

Like the idea of catching waves? As a cow? A purple cow with sunglasses on? I hope you do because a brand new Made in GameMaker game: PurpleBit Surfing Cow is out on Google Play store and it is completely Free to play with no ads or in app purchases at all. A true tribute to Purple Cow Studio which has a diverse and great community behind it and I personally wanted to know a Read more…


[Indie Interview] Heavy Sheep Games with Luiz Gustavo

Putting the Cow in Cowabunga, Indie Game Studio Heavy Sheep Games launches their debut game: PurpleBit Surfing Cow on Google Android complete with you guessed it: A purple cow on a surfboard! I had to sit down and talk with Luiz Gustavo who leads the Heavy Sheep Games team to find out about the creators of such a unique game and get some insights on how they developed a game like this. PurpleBit Surfing Cow Read more…


[Made in GameMaker] Bounce Rescue by Bitecore Studios

  Bounce Rescue is a brand new game released on Steam that was made in GameMaker Studio. Great graphics, solid controls, engaging music and even multiplayer make this a shining example of the quality that can be made with GMS. I spoke to Bitecore Studios to get some developer insights and details on how they made such a great game that also has some amazing technical features including: Full Steam Integration with leaderboards, controller support, Read more…


[Indie Interview] uZombie made in GameMaker!

Today I sit down with Indie Developer: Jonathon Colibaba to talk about his new android game: uZombie, a unique mobile RPG where you are not just a zombie but a Zombie Leader with intelligence. There is a myriad of features and things to do: Turn civilians, police and military into your own undead army, level up your character to gain better armor and abilities and watch as the city attempts to fight back. Jon developed Read more…


GMB is up for Sale!

I’m really short on time these days so I’ll keep this brief. I had high hopes when I took over the reins back in November last year. I started to implement a lot of new things and the content was coming nice and regularly. Readership is up, income is growing steadily and the subscriber count has grown nicely since I took over. However, due to personal circumstances at work I just don’t have the time Read more…


GameDev Behind The Scenes #2 – Killing Scope Creep and Finishing Your Game

Have you ever wondered what goes on behind the scenes throughout an indie game’s development cycle? In this ongoing devlog series for my upcoming game Missile Cards, I’m peeling back the curtain to share my processes, thoughts, tips, and experiences as I develop and launching a small commercial game on Steam using GameMaker Studio.


Indie Insight: Vacuous

vacuous gameplay 2

A truly addictive but equally frustrating game, Vacuous is a minimalistic action/puzzle game for Windows PC. Featuring an original soundtrack by ZABIE. The game is available right now over on itch.io for just $5. The main aim of the game is to use thrusters to make fragile bombs dance through obstacles, whilst suffering the consequences of physics. Each stage throws up increasingly challenging obstacles to maneuver your bomb through in order to blow up mind control Read more…


Indie Insight: Bit.Saw

Bit.Saw is a rage puzzle platformer by @shubshub11 that involves flipping the gravity to collect the squares (which are called “Bits”). In doing so it builds the doorway to the next level, each level is of increasing difficulty and it is sure to make you want to rip your hair out! The full version of the game contains 24 Levels which can take anywhere from 20 Seconds to 20 Minutes to beat depending on your Read more…