GameMaker Studio 2
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[Made in GameMaker] LetThemCome launches on Steam and Xbox with guns blazing
Endless Waves of Aliens? Big Guns? A BOOMBOX? Let Them Come has everything you need to recreate a great Rambo in space story, after all they drew first blood right? While I am pretty pumped to start mindlessly mowing down hordes of ugly looking aliens what intrigues me most is how great this game looks […] More
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[GameMaker Tutorial] Simple Embedded database using Grid Data Structure
GameMakerBlog Tutorials Create A Simple Database with DS_GRID Games require a lot of information, everything from player hp, mana, level, skills, attack power, sprites, and even quest lists. Storing that data is a common problem that has many different solutions, though when you want to make something simple, portable and only use the base language […] More
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[GameMaker Tutorial] How to setup a simple slot machine reward system
GameMakerBlog Tutorials Simple Slot Machine Reward System If you play Adventure Capitalist then you would have probably seen the slot machine reward system that gives you a spin after you unlock certain milestones. Black Desert Online also has a type of slot machine reward system that can give you some pretty incredible rewards: a […] More
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[GameMaker Tutorial] Drawing custom health bars with sprite parts
GameMakerBlog Tutorials Drawing Health Bars Health bars (or HP Bars) are almost mandatory in any game, and even if it is not a traditional health bar these techniques will hold true for any bar that has positive or negative progress including Time based bars like those seen in Adventure Capitalist, Loading bars to let players know […] More
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GameMaker Studio 2 Annouces official Mac version in newly released 2.1 milestone
GameMaker Studio 2 – v2.1 Released August 25th, 2017 It finally happened, yes GameMaker Studio 2 version 2.1 has been released and with it comes a whole bag of updates. Most important of the new features though, is the official support for Mac; this is something that has been not only lacking but asked for […] More
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GameMaker Studio 2 adding C# region type syntax code folding soon
GameMaker Studio 2 Code Folding Code folding is a pretty simple concept: Condense multiple lines of code into one line that can be expanded again when needed; it keeps large code files neat and clean while allowing a developer to still read over the general logic flow. How you implement code folding, on the other […] More
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in Community, Community Links, Development, Examples, GameMaker Studio 2, GMC, Tips & Tricks, Tutorials
[GameMaker Tutorial] What is a Room
GameMakerBlog Tutorials What is a GameMaker Room The official documentation of a Room can be found here and at a high level it is a container that can hold object instances and assets. There can be more than one room in your game, rooms can parents of other rooms, rooms can be added dynamically while the […] More
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[GameMaker Tutorial] Top Down: Make an enemy unit face the player
GameMakerBlog Tutorials Top Down Game: Make an enemy unit face the player GM Version: GameMaker Studio 2 Making an Enemy unit face the player or even face a certain direction is a question that shows up on the GameMaker Community forums many times and is a fundamental function in creating any game that has enemy […] More
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[GameMaker Tutorial] Introducing GameMaker Tutorial Series
GameMakerBlog Tutorials Introducing the GameMaker Tutorial Series As I am always trying to learn more about GameMaker; frequently I find myself visiting the great GameMaker Community tutorials section to see what new gems the community may have posted up. While I was browsing the forums a pattern emerged: Fundamental questions are always being asked and the […] More
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GameMaker Studio 2 Adds Console Export Modules
GameMaker Studio 2 Adds Console Export Modules The Good News June 22, 2017: YoYo Games announces triumphantly that Console Export Modules for Xbox One and PlayStation 4 have arrived Now this is great news, it really is; console exporting at the click of a button is a grand idea and really lends itself to getting […] More
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GMB is up for Sale!
I’m really short on time these days so I’ll keep this brief. I had high hopes when I took over the reins back in November last year. I started to implement a lot of new things and the content was coming nice and regularly. Readership is up, income is growing steadily and the subscriber count […] More
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in Blog News, Community, Early Access, GameMaker for Steam, GameMaker Studio, GameMaker Studio 2, Games, Indie Insight, Kickstarter, Steam Greenlight
Valve to Ditch Greenlight in Favour of Shiny New Steam Direct
On Friday, Valve, the company behind the Steam platform, announced that their current Greenlight program will be discontinued and replaced by a new, stricter, fee-based system – namely “Steam Direct”. The announcement comes less than five years since the launch of Greenlight which has allowed indie devs to publish their new titles to an enormous […] More