Interviews
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[Indie Interview] uZombie made in GameMaker!
Today I sit down with Indie Developer: Jonathon Colibaba to talk about his new android game: uZombie, a unique mobile RPG where you are not just a zombie but a Zombie Leader with intelligence. There is a myriad of features and things to do: Turn civilians, police and military into your own undead army, level […] More
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GMB is up for Sale!
I’m really short on time these days so I’ll keep this brief. I had high hopes when I took over the reins back in November last year. I started to implement a lot of new things and the content was coming nice and regularly. Readership is up, income is growing steadily and the subscriber count […] More
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in Blog News, Development, Distribution, Education, GameMaker Development, GameMaker for iOS, GameMaker for Steam, GameMaker Studio, Games, Interviews, Marketing, Steam Greenlight, Tips & Tricks, Websites
GameDev Behind The Scenes #2 – Killing Scope Creep and Finishing Your Game
Have you ever wondered what goes on behind the scenes throughout an indie game’s development cycle? In this ongoing devlog series for my upcoming game Missile Cards, I’m peeling back the curtain to share my processes, thoughts, tips, and experiences as I develop and launching a small commercial game on Steam using GameMaker Studio. More
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Indie Insight: Vacuous
A truly addictive but equally frustrating game, Vacuous is a minimalistic action/puzzle game for Windows PC. Featuring an original soundtrack by ZABIE. The game is available right now over on itch.io for just $5. The main aim of the game is to use thrusters to make fragile bombs dance through obstacles, whilst suffering the consequences of […] More
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Indie Insight: Bit.Saw
Bit.Saw is a rage puzzle platformer by @shubshub11 that involves flipping the gravity to collect the squares (which are called “Bits”). In doing so it builds the doorway to the next level, each level is of increasing difficulty and it is sure to make you want to rip your hair out! The full version of […] More
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in Blog News, Development, Distribution, Early Access, GameMaker Development, GameMaker Studio, Games, Interviews, Steam Greenlight, Tips & Tricks
GameDev Behind The Scenes #1 – Making A Small Sellable Game Fast by @nmeunier
Have you ever wondered what goes on behind the scenes throughout an indie game’s development cycle? In this ongoing devlog series for my upcoming game Missile Cards, I’m peeling back the curtain to share my processes, thoughts, tips, and experiences as I develop and launching a small commercial game on Steam using GameMaker Studio. In […] More
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in Blog News, Community, Development, Early Access, GameMaker Studio, GameMaker Studio 2, Games, Interviews, Steam Greenlight
Missile Cards Needs YOU!
Missile Cards is a fresh, new mash-up of the Atari classic, Missile Command, and the functionality of a strategic, turn-based card game. I recently caught up with the developer, Nathan Meunier, to find out how the game idea came about as well as delving a little into his background in gaming. More
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in Community, Development, GameMaker Development, GameMaker Studio 2, Games, Indie Insight, Interviews
Indie Insight: Santria by @schottidev
Recently I caught up with the GMS 2 game developer responsible for the fantastic looking Santria, a work-in-progress light-hearted RPG made by @schottidev. More
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in Community, Development, GameMaker Development, GameMaker Studio, Games, Indie Insight, Interviews, Kickstarter, Steam Greenlight
Kickstarter Spotlight: NYKRA by ENDESGA
NYKRA is an upcoming game from ENDESGA which is currently live and Kickstarter and Steam Greenlight (links at the end). This week I caught up with Seth from ENDESGA to find out a little more about him and the game. Preparations are being made for the trailer… ~here’s a sneak peak at a test scene […] More
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in Blog News, Books, Comment, Community, Community Links, Competition, Development, Discounts, Distribution, Education, Examples, Free Software, Game Maker 8, GameMaker Development, GameMaker for Android, GameMaker for iOS, GameMaker for Linux, GameMaker for Mac, GameMaker for Playstation, GameMaker for Steam, GameMaker for Tizen, GameMaker for Web, GameMaker for Win 8, GameMaker for Xbox, GameMaker Game Reviews, GameMaker Media, GameMaker Studio, Games, GMC, Interviews, Marketplace Links, Other Game Development Tools, Reviews, Technical, Tips & Tricks, Tutorials, Websites, YoYo Games
Ownership Change – What Now For GMB?
Those of you that still frequent this blog for its amazing resources will know that Matthew posted this final post way back in March 2015, over 18 months ago now. It was with this post that he declared the end of his contribution to this blog and the time-consuming maintenance that comes with running a […] More
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in Blog News, Books, Comment, Community, Community Links, Competition, Development, Discounts, Distribution, Education, Examples, Free Software, Game Maker 8, GameMaker Development, GameMaker for Android, GameMaker for iOS, GameMaker for Linux, GameMaker for Mac, GameMaker for Playstation, GameMaker for Steam, GameMaker for Tizen, GameMaker for Web, GameMaker for Win 8, GameMaker for Xbox, GameMaker Game Reviews, GameMaker Media, GameMaker Studio, Games, GMC, Interviews, Marketplace Links, Other Game Development Tools, Reviews, Technical, Tips & Tricks, Tutorials, Websites, YoYo Games
GameMaker Blog Ceasing Publication
UPDATE: GameMaker Blog is alive and well but under new ownership, read more here. I’m leaving this post up as it was Matthew’s last post and explains why the blog was inactive for 18 months. ——————————————————————————————————————————– Unfortunately, GameMaker Blog will be ceasing publication for the foreseeable future. I’m no longer able to maintain the website […] More
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in Community, Community Links, Development, Education, Game Maker 8, GameMaker Development, GameMaker Media, GameMaker Studio, Games, Interviews, Other Game Development Tools, Websites, YoYo Games
Exclusive Interview With The Creator Of GameMaker
Today we’re joined by Professor Mark Overmars, the creator of GameMaker. Continue reading for the full interview. More