Over the past year the fate of different Game Maker magazines has contrasted. The year started with two strong magazines, GameMaker Tech and MarkUp, going head to head with their January releases. However in 2008 these often praised publications had a troubled year, with both magazines releasing less frequently than they had done so in 2007 with both magazines managing just five releases in twelve months.
In February the well established magazines were joined by two new magazines – GameMaker Magazine, later renamed GameMaker Scope, and Tom Russell’s Quaterly magazine albeit not entirely focused on GameMaker. Whereas Russell’s Quarterly has received acclaim for its high quality in-depth articles GameMaker Scope has been confined to the GameMaker Magazine graveyard – producing a commendable 5 issues in its short and often controversial lifespan.
Throughout the year we saw the usual dribble of low quality one-bored-preteen magazines releasing an issue or two before vanishing into the GameMaker wilderness under a torrent of abuse (some handed out by GameMaker Blog). Highlights this year included GRandER and the perhaps inevitable return of Prodigy GM with a follow up to their 2007 attempt at Gnazine, two issues of Prodigy Game Magazine. Do you even remember GMFetch?, it all seems so long ago.
August saw the launch of GMWeekly which, until recently, released a GameMaker newsletter every Friday which has included tutorials, game reviews and puzzles.
Content wise the best was probably saved until the end of the year and the release of GameMaker Tech’s 14th issue which included an exclusive interview with YoYo Games CEO Sandy Duncan and a giveaway of 10 GameMaker Pro Licenses.
There is still time to vote for your favourite periodical publication of 2008 in the GameMaker Blog awards. GameMaker Tech, GMWeekly, MarkUp and Russell’s Quarterly are the magazines in the final vote. GMWeekly is also nominated for launch of the year.
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