Tech Blog – Properly Scaling Games

on September 22, 2014 - 12490 Views

YoYo Games, the developers of GameMaker Studio, have posted a new tech blog article discussing how to properly scale games to fit various devices and resolutions.

The two-part series, aimed at intermediate and experienced users, focuses on manipulating the GUI layer and views using the GameMaker language.

scaling-resolution

The GUI Layer

“Scaling your game can be a headache for many users and hopefully through these articles we can help to make it a simpler task and provide you with a framework within which to get the correct results every time.”

Read part 1 »

The Game View

“Making your game fill the whole device display is easy, but making it fill the display and look correct (ie: no blurring or stretching) is not, so in this tech blog we will cover various different methods that you can choose from to scale the game properly.”

Read part 2 »

One Response to Tech Blog – Properly Scaling Games

  1. Ashwin Singh says:

    awesome post and nice gui liked so muchh

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