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I’m really short on time these days so I’ll keep this brief. I had high hopes when I took over the reins back in November last year. I started to implement a lot of new things and the content was coming nice and...
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Those of you that still frequent this blog for its amazing resources will know that Matthew posted this final post way back in March 2015, over 18 months ago now. It was with this post that he declared the end of his contribution...
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UPDATE: GameMaker Blog is alive and well but under new ownership, read more here. I’m leaving this post up as it was Matthew’s last post and explains why the blog was inactive for 18 months....
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YoYo Games CEO Sandy Duncan has confirmed that GameMaker Studio 2.0 is currently in production. He stated on Twitter that “we’re working on GameMaker Studio 2.0” and that it will run natively on Windows, Mac OS...
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Ever wondered how popular GameMaker is? We’ve collected various statistics from recent press releases and media to answer that question...
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YoYo Games CTO Russell Kay discussed the history of GameMaker in a recent talk at Dutch Game Garden 2014. Founded in 2008, the Dutch Game Garden aims to improve and promote the games industry in the Netherlands by connecting...
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GameMaker Studio has been a flagship product for YoYo Games since it was originally launched on May 22nd 2012. Today marks the two year anniversary of the most advanced version of the game development software. GameMaker Studio...
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The jump from GameMaker 8 to GameMaker Studio brought with it a design overhaul and hundreds of new additions. Recently we’ve seen features like command line debugging, data structure accessors, and shaders (with multiple...