Multiplayer functionality in GameMaker: Studio will soon be reality if a recent tweet from Micheal Dailly, head of development at YoYo Games, is anything to go by. The tweet includes a photo that appears to depict six game clients running side-by-side, demonstrating a multiplayer game that does not require the developer to set up a […] More
As of the latest update to GameMaker: Studio, version 1.1.827, developers are now able to operate multiple code windows at a time, allowing them to edit GML code on a number of objects at once (or several code snippets on a single object) and browse through objects without closing the editor. Until now, users of […] More
Since the release of GameMaker Studio, a large portion of hobbyists who once used the tool to create freeware Windows games are now taking advantage of the ability to export to mobile devices. This means a new wave of developers, with little experience in distributing their games or conducting business, are now looking for pointers […] More
If you own a copy of GameMaker: Studio Professional, chances are you’re into mobile development. Statistically, new developers are more likely to move towards Apple’s mobile platform, iOS, as it is “easier” to sell copies of your software through their online app store, despite the higher entry barriers. If you are new to iOS development, […] More
Today the GameMaker Affiliate (GMA) program was officially closed. When I acquired this blog, Philip mentioned that the GMA network was not particularly well-built, and that it may contain security flaws. As I didn’t create it myself, I’m unable to improve or maintain the service for longer, and nor do I wish to if it […] More