Official GameMaker Asset Store Opens

on July 2, 2014 - 20042 Views

The long-awaited GameMaker Marketplace has officially opened. Today the asset store was soft-launched by YoYo Games, the developers of GameMaker Studio. Publishers will be able to sell a variety of assets on the marketplace, including graphics, audio, scripts, fonts, shaders, and extensions.

YoYo Games describe the store as a “one-stop-shop for developers to access all of the amazing game making resources created by members of the GameMaker community.”


TheĀ GameMaker Marketplace is currently in beta and is available to everyone who has purchased GameMaker Studio, but only those with GameMaker Studio Professional or GameMaker Studio Master Collection will be able to sell their assets initially.

Publishers also have to be manually approved before they can upload assets.

The asset store launches almost 4 years after competitor Unity launched the Unity asset store which currently features over 10,000 asset packages.

You can help test the GameMaker Marketplace by creating content, reporting bugs and problems, and providing feedback to YoYo Games.


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7 Responses to Official GameMaker Asset Store Opens

  1. Sujit says:

    Wow this is a cool idea. Does people have to pay a fees to sell anything?

  2. Finally I’ve been waiting for this for 3 months, this will really boost the community!
    Well done on announcing it here even before it has been on the GMC forums. At the moment only for Early Access version of GMS, hope it comes to stable soon!

    Here is the market place link

    There is already a YoYogame project product, a FULL RPG engine or game, code sprites and the lot [ ] Also, then there are a few separate animated animal sprite packs of $1.99 each, mostly side view and a few top down.

    It is really disappointing that there is no section or category for “tutorials & courses” !! That is what will sell the best or is most needed, in my honest opinion. Come to think of it, books could also be added.

    • The tutorials are a good idea, though I think this market is planned for developers that don’t want to spend too much time building assets or an engine, rather than learning how to do stuff.

  3. Looking good,does anyone know if you will be able to sell engines?

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